Elliot Quest - A spiritual sequel to Zelda II
The ones who hated Zelda II, and the ones who loved it. Me, i was somewhere in the middle. It was a "love, hate" kind of releationship. I loved some parts of Zelda II, and some not. And honestly, i never had any thoughts on a new Zelda game that feelt and looked like Zelda II.
But that´s pretty much the case with Ansimuz Games adventure/RPG game "Elliot Quest" (PC, MAC, Linux and OUYA). Which basically is a spiritual sequel to Zelda II. And thanks to Kickstarter and all the backers. Elliot Quest got funded in December last year (almost $6,000!).
So everyone (backers, the fans and so on) is just waiting for Elliot Quest to be released. Me, i hope to give Elliot Quest a try asap! And oh! You can pre-order the game for $10 via the Elliot Quest homepage.
"Elliot Quest is an adventure/RPG where players explore the mysterious Urele island in search of an ancient demon. With 5 dungeons to conquer, 16 bosses to defeat, and countless treasures to discover, Elliot Quest is inspired by Zelda II: The Adventure of Link, and many other classy titles.
Elliot can’t die—but he’s still running out of time. In Elliot Quest, the victim of a rare curse must find a cure before he’s transformed into a demon. After Elliot’s wife disappears, he falls sick and attempts to take his own life--only to discovers that he can’t die. Plagued by nightmares and growing weaker by the day, Elliot seeks out a local Sage, who tells him that he’s the victim of a rare curse.
A demon called a Satar is slowly consuming Elliot’s vitality. If Elliot can’t find a cure to the curse before it’s too late, he will become a Satar. His only hope is to ask for the help of one of the island’s Guardians, who have kept the Satar from taking over Urele. Elliot can’t die—but he’s still running out of time."
Prison Architect Alpha 22 - Less bugs and more epicness!
The weather may be really shitty in Sweden at the moment. But that doesn't bother me that much right now. Why? Because Introversion Software has just released Prison Architect Alpha 22! And you can read all about Alpha 22 at the Introversion forum =)
"Faster, sleeker and less frustrating: All 5 programmers coded there way through 18 days of bug stomping effort and managed to kill 73 major bugs and resolve over 1600 duplicate issues. Ladies and gentlemen, we present to you: A less buggy version of Alpha 21"

/Robin E
The Gaming Ground
Action Fist - A digital fist in your face!

Action to the max.
I have always been a sucker for platform/action games. In my case, It started with Commander Keen and Contra back In the early 90s. But I have loved that combination ever since. That´s also why I wanna tell you guys about Beau Blyth´s "Action Fist" (PC).
Because Action Fist are a really good action/platform game (It even offers co-op support!) imo. And oh, It´s free-to-play as well! So, what are you waiting for? It´s time to kick some ass!
Drinking Quest - The trilogy edition
Drinking Quest are not a game for those who doesn't drink.
You know what they say about "the world being a small place sometimes"? Wel, it´s true. Because just the other day i ran into Jason Anarchy (the brain behind "Drinking Quest") on Twitter. And as it turns out. Jason´s a good friend of Ali Spagnola.
Which just happens to be the mastermind behind the Power Hour drinking game. So that was a very pleasent surprise indeed, because both Jason and Ali follows us on Twitter. And guess what? Jason has his very own drinking game as well.
And it´s called "Drinking Quest". I should of course also point out that there´s a Kickstarter campaign for the remastered edition of the first 3 Drinking Quest games. And that project was successfully funded +$27,000) just recently. So a big congrats to Jason Anarchy!
There´s still 5 days left on the Kickstarter watch though. So if you feel like showing the Drinking game some lovin on Kickstarter. Then you better hurry up!
About Drinking Quest:
"It's a Drinking Game and a Tabletop RPG! The first 3 Drinking Quest games were cult hits-now they've been remastered with new content.
In 2011 Drinking Quest: The Original Drinking RPG spawned a hilarious new genre. The Drinking Quest games are a light RPG, a light Drinking Game (with non drinking rules as well) and a heavy parody experience because it's such a ridiculous concept.
Since then two sequels have been released: Yeddy Vedder's Yeti Adventure (2012) and Nectar of the Gods (2013).
The goal of Trilogy Edition is to bring all three games together seamlessly in one package and make all kinds of improvements like:
- Full Colour Cards
- An Improved D4, D6, D8 System (Instead of 3D6) This adds complexity to the game without adding a single new rule.
- Bigger Cards while still staying a good size to bring to the pub
- A Bigger, More Attractive Box
- Up to 3 new Quests (Consisting of 12 cards each)
- Other smaller improvements (Think remastered Star Trek not remastered Star Wars)"
Clandestine have now reached the alpha stage
Clandestine will be released sometime this year for PC.
Things are going rather well for the Danish indie game studio Logic Artists. Because their third-person stealth game "Clandestine", have now reached the alpha stage. And just recently Logic Artists released a new developer blog video (V-log) as well.
So, check it out people! ;)
Press release:
"Copenhagen, Denmark -- June 26, 2014 -- Danish indie developer Logic Artists today announced that Clandestine is now in alpha for PC. Set during the mid-1990’s, Clandestine is a globetrotting spy fantasy with asymmetrical cooperative gameplay mechanics and a deep, dark storyline.
With the alpha announcement, Logic Artists has also revealed new details about the two player roles in Clandestine: The Spy and The Hacker. Using familiar 3rd-person stealth game mechanics such as concealed weapons, (including grenades and handguns), a stealth cover system, brutal lethal as well as non-lethal takedowns and cool gadgets, the Spy must covertly enter corporate headquarters, hideouts and safe houses across two continents.
Meanwhile, the Hacker utilizes a 2D computer interface, reminiscent of the mid-1990’s, to run support for the Spy on the ground by controlling and disabling security cameras, locking and unlocking digitally controlled doors and systems, blinding enemies by synchronously turning on and off all lights in an area, bribing enemies and non-player characters (NPCs) and coordinating Dead Drops of Health and Ammo for the Spy.
“The symbiotic relationship between the Spy and the Hacker forms the backbone of Clandestine’s gameplay mechanics, as to achieve success players must work together and communicate to overcome obstacles and escape dangerous situations”, said Jonas Wæver, Lead Designer for Logic Artists. “Now that we have reached the alpha milestone we are really ironing out the co-op features of Clandestine to make sure that whether gamers prefer to play as Hacker or Spy, each role is equally as fun, interesting and satisfying”.
About Clandestine
"The year is 1996, five years after the dissolution of the Soviet Union, a string of accidents and murders have gone unnoticed by the public, but have put the world of espionage on high alert. Former Cold War operatives, believing their cover intact, are being assassinated around the globe. Soviet and NATO spies are being targeted indiscriminately, causing turmoil and suspicion on all sides."
InSomnia - A dieselpunk RPG
Fallout 2 + Planescape Torment + Dieselpunk = InSomnia!
I was one of many hardcore Fallout fans that waited eagerly for Fallout Online (Project v13, a Interplay production) to be released. But we all know what happened with that game (don´t we now?). Well, i haven't been that much interested in any other RPG games since then.
But today we got contacted by the nice folks at Mono Studios. Because they just happen to be working on a really neat dieselpunk RPG game named "InSomnia". And i just watched the Kickstarter video for InSomnia, and i have to say that InSomnia looks really promising.
I also like the fact that InSomnia has been inspired by WW1, WW2, Fallout 2 and Planescape Torment. I mean, that´s one hell of a mix! So i really hope that InSomnia will be able to collect those $70,000 via Kickstarter. Because then we got both InSomnia and Wasteland 2 to look forward to!
Press release:
"SAMARA, Russia – June 25, 2014 – InSomnia—the post-apocalyptic RPG that enthralled gamers with its Art Deco- inspired setting—has returned to Kickstarter with tons of gameplay footage, new reward tiers, and an in-engine tech demo. After only two days, the game has earned $12,700 toward Studio MONO’s goal of $70,000.
InSomnia introduces players to a retro-futuristic space station (“The Ark”) on its 400-year journey in search of a new home. Several centuries earlier, war-torn Noman survivors boarded the Ark to flee their planet and escape the conflict between the Republic of Noma and the SORG Regime. Most of InSomnia takes place inside the gargantuan, half-deserted vessel—which is slowly making its way toward the elusive Evacuation Point. If the Ark fails to reach the Evacuation Point, billions of Nomans will have died in vain.
InSomnia’s real-time combat gameplay is realistic and fast-paced—and mastering it largely depends on understanding how to manage stamina, weight loads, weapons, and armor. For example, player characters will tire without enough stamina—thus lowering combat efficiency.
Likewise, much depends on equipment choices because inventory capacity is realistically limited to a few equipment slots and pockets per character. Each individual ammo pack has its own weight rating, and heavy machine guns are actually heavy! It’s up to the player to choose between inhabiting a slow, hulking warrior with the ability to throw one or two heavy blows— or going for a nimble character who relies on speed in order to come out ahead in combat.
“InSomnia drops players into a dark, damp space station where competing factions battle for supremacy using any weapon or tactic they see fit,” says Anatoliy Guyduk, lead developer at Studio MONO. “We self-funded development and invested more than two years of our lives into InSomnia. Hopefully, what we have achieved so far will prove to potential backers that this is the real deal–and that InSomnia deserves their support on Kickstarter!”
InSomnia is expected to be completed by Q4 2015 and will be released on PC, Mac, and Linux."
Key features:
- Play it your way: Backers will receive both DRM-free and Steam versions of the game.
- Go it alone or assemble a crew: Pick between being a lone wolf in single-player mode or going for co-op with friends and family.
- Fight in real time: Develop your character through tactical real-time combat—combining hundreds of skills and abilities.
- Catch the drift: InSomnia will support French, German, English, Spanish, Polish, and Russian.
- Prove your worth: Survive starvation, extreme weather, and serious injuries.
- Free your mind: Break free from leveling systems, character classes, and tedious grind.
- Embrace the unpredictable: Expect the unexpected with randomly-generated events and missions that
keep things interesting.
- Experience the next chapter: Immerse yourself in rich storylines that are updated regularly.
- InSomnia will ship with 15-20 hours of main storyline plus 20-30 hours of side quests (first season/year).
- More than 20 free chapters are planned after release, with 3-6 hours of gameplay each.
- Solve the puzzle: Embark on non-linear quests and missions with several possible solutions.
About Studio MONO:
Studio MONO was founded in Samara, Russia in 2011 by a group of artists, technologists, and enthusiasts united by their dream project -- InSomnia. With a development team comprised of individuals from all over the world -- including Malaysia, the U.S., Russia, Great Britain, the Netherlands and Ukraine.
Studio MONO is a talented group of professionals who have been active in the world of game design for many years. For more information on Studio MONO and InSomnia, please visit http://www.insomnia-project.com/ and the project’s Kickstarter page at https://www.kickstarter.com/projects/1892480689/insomnia-an-rpg-set-in-a-brutal-dieselpunk-univers