RimWorld - It´s a hard life being a space settler
RimWorld are a strategy/simulation game for PC, MAC and Linux.
I bet that some of you still remembers Blue Bytes old strategy game series "Settlers"? Well, i sure do! But then again, i grew up with those games. Anyhow, this morning i found a really awesome game called "RimWorld" (it´s made by Tynan Sylvester).
RimWorld looks (and feels) like a mix of "The Settlers" and Westwoods old RTS game series "Dune". But RimWorld are of course way more advanced. I should also point out that RimWorld became a huge success on Kickstarter last year.
Cuz when the Kickstarter stopped to tick. RimWorld had collected over $268,000! So im quite excited to play the fullversion of RimWorld asap. That´s also why im really glad to inform you all. That RimWorld got the thumbs up on Steam Greenlight.
About RimWorld:
"Your colonists are not professional settlers – they’re crashlanded survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and, a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees.
So your colony will always be a motley crew. Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research.
A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well. RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival.
It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from, and each one applies a different algorithm for generating random events.
So Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen. So if you want a different kind of story for your colony, you can just choose a different storyteller."
I bet that some of you still remembers Blue Bytes old strategy game series "Settlers"? Well, i sure do! But then again, i grew up with those games. Anyhow, this morning i found a really awesome game called "RimWorld" (it´s made by Tynan Sylvester).
RimWorld looks (and feels) like a mix of "The Settlers" and Westwoods old RTS game series "Dune". But RimWorld are of course way more advanced. I should also point out that RimWorld became a huge success on Kickstarter last year.
Cuz when the Kickstarter stopped to tick. RimWorld had collected over $268,000! So im quite excited to play the fullversion of RimWorld asap. That´s also why im really glad to inform you all. That RimWorld got the thumbs up on Steam Greenlight.
About RimWorld:
"Your colonists are not professional settlers – they’re crashlanded survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and, a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees.
So your colony will always be a motley crew. Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research.
A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well. RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival.
It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from, and each one applies a different algorithm for generating random events.
So Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen. So if you want a different kind of story for your colony, you can just choose a different storyteller."