X-Com The Bureau - Jaga Aliens i Usa på 1960taletcomment_here

x com the bureau
Så det vart något utav X-Com FPS spelet trots allt.

Jag förstod att det skulle bli något utav X-Com FPS spelet. För det hade lagts ner påtok för mycket krut, energi och pengar på spelet. För att man bara skulle fimpa allt. Först så hade Irrational Games hand om projektet, sedan 2K Australia.

Och runt 2010, så tog 2K Marin över hela projekt. Ett projekt som nu avtäckts som "X-Com The Bureau"(Som tydligen drivs utav Epics Unreal Engine 3). Nu är det dock inte tal om någon renodlad FPS titel längre. Nej, nu är det istället en tredjepersons action/taktik title. Som äger rum i Amerika 1962.

Och  får man iklä sig rollen som specialagenten William Carter. En agent med ett väldigt stort ansvar. Man ska nämligen skydda jorden och den mänskliga rasen till varje pris. Något som är lättare sagt än gjort.

Eftersom man måste kriga i det tysta. Ingen får veta vad man sysslar med. Dock så har man en massa olika vapen, tillbehör osv till sin hjälp. Fast Till skillnad emot sin släktning X-Com Enemy Unknown.

Så är 
The Bureau alltså inte turordningsbaserat. Utan allt utspelar sig i realtid. Så det här kan ju bli en riktigt intressant tvist. Och releasen är inte så där jätte långt borta heller.

För den 20 Augusti så är det tänkt att X-Com The Bureau ska ha release till PC, 360 och PS3.

"The Bureau's initial charter was to investigate a series of incidents that the government thought were all Soviet infiltration and maybe a precursor to a nuclear war. Turns out, those incidents were of a far more extraterrestrial origin," VP of 2K Games Product Development Alyssa Finley told us. "The Bureau has to quickly adapt from their original charter to become the kind of organization that could identify alien threats, find ways to turn the alien technology against them and cover up evidence of what happened so that the American public could go on with their lives and not go into a panic about being invaded by aliens."

"A high tide raises all boats," said Nico Bihary, senior producer at developer 2K Marin, when asked how last year's XCOM: Enemy Unknown influenced The Bureau. "There's quite a bit of familiarity between what we're doing versus what [Firaxis] is doing. What worked to our advantage, it really allowed us to put together a really compelling origin story because [Enemy Unknown] already established the current version of XCOM. It's been contextualized for us, so if we tell an origin story, people understand what we're talking about." - Nico Bihary, Publishing Producer 2K Games

"The year is 1962, JFK is President and the Cold War has the nation gripped by fear - but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit called The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy.

As special agent William Carter, players call the shots, pull the trigger and lead their squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau's mission is clear - survive, adapt and overcome the enemy threat. The Bureau has been erasing the truth for decades. The time will come for the truth to be revealed."

/Robin E
The Gaming Ground
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super mario

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